Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C |
Halberdiers are the élite of the common soldiery. Their halberds, though requiring considerable strength and training to use, are far more versatile than pikes or spears, having axe-like blades with which unwitting enemies may be sliced apart.
Special Notes: The length of this unit's weapon allows it to strike first in melee, even in defense.A Halberdier has the Formation ability; its physical resistances are increased by 10% when it is adjacent to another unit with this ability.
Advances from: | Pikeman |
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Advances to: | |
Cost: | 50 |
HP: | 54 |
Movement: | 5 |
XP: | 100 |
Level: | 3 |
Alignment: | lawful |
ID | Ceresian Halberdier |
Abilities: |
halberd pierce | 13 - 3 melee | firststrike | |
halberd blade | 18 - 2 melee |
Resistances: | |
---|---|
blade | 10% |
pierce | 20% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 40% |
Coastal Reef | - | 100% |
Deep Water | 100 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | 100 | 40% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 30% |
Unwalkable | 100 | 20% |